Available for Work  ·  India / Remote

SHAHZADA
ALMASH.

Fullstack EngineerGame DeveloperKernel / SystemsC++ / RustOpen SourceVulkan / OpenGL
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01.

About

I'm a fullstack engineer who moonlights as a systems programmer. By day I architect APIs, distributed services, and frontend interfaces. By night I write kernel modules, contribute to open-source game engines, and build rendering pipelines from scratch.

My side projects live at the intersection of performance-critical C++ and elegant architecture. Whether it's a custom ECS for a game engine or a Linux kernel driver, I care deeply about how the machine actually works.

Currently exploring Vulkan rendering, contributing to open-source game tooling, and building a custom 2D game engine in modern C++20. Also active in kernel development writing device drivers and experimenting with custom schedulers.

// Fullstack
TypeScriptReactNode.jsPostgreSQLRedisDockerGraphQLNext.js
// Systems / Kernel
CC++20RustLinux KernelPOSIXAssemblyGDBValgrind
// Game Dev
OpenGLVulkanSDL2ECSGLSLHLSLGodotCMake
02.

Projects

⚙️
Game Engine
NexusEngine
Data-oriented 2D game engine in C++20. Custom ECS, OpenGL 4.6 renderer, hot-reload asset pipeline, Lua scripting. Zero heap allocation in the game loop.
C++20OpenGLECSLuaCMake
🐧
Kernel Dev
kmod-scheduler
Experimental Linux kernel module implementing a custom CPU scheduler. Workload-aware prioritization for real-time game loops and latency-critical threads.
CLinux KernelPOSIXkprobes
🌐
Fullstack SaaS
DevTrack
Real-time project management SaaS for engineering teams. Next.js, tRPC, PostgreSQL, Redis pub/sub. Handles 10k+ concurrent connections via WebSockets.
Next.jstRPCPostgreSQLRedis
🎮
OSS Contribution
Godot Physics
BVH broad-phase collision detection optimizations for the Godot engine. Reduced physics step time ~30% for scenes with 1000+ rigid bodies.
C++GodotBVHOSS
🦀
Systems
async-ipc
High-performance IPC library in Rust using lock-free ring buffers and io_uring for near-zero latency message passing. Benchmarked at 8M messages/sec.
Rustio_uringLock-FreeTokio
🔺
Graphics
VkPathTracer
Real-time Vulkan path tracer using compute shaders and hardware ray tracing extensions. BVH acceleration structure with Monte Carlo sampling and denoising.
VulkanGLSLRay TracingC++
03.

Experience

$
2023 — PresentFull-time · Remote
Senior Fullstack Engineer
// Startup / Product Company
  • Architected distributed microservices backend processing 50M events/day using Node.js, Kafka, and PostgreSQL
  • Built React + TypeScript design system used across 4 product teams with Storybook documentation
  • Reduced API p99 latency 65% via query optimization, Redis caching, and connection pooling
  • Led team of 4 engineers, owning sprint planning, code review, and technical roadmap
2021 — 2023Full-time
Backend Engineer
// Mid-size Tech Company
  • Developed high-throughput REST and gRPC services in Node.js and Go serving 1M+ DAU
  • Containerized and deployed services on AWS ECS using Terraform for infrastructure as code
  • Implemented end-to-end encryption for user data pipelines using AES-256 and TLS mutual auth
2019 — 2021Side projects & OSS
Independent / Open Source
// Kernel dev, game engine research
  • Wrote Linux kernel drivers for custom USB HID devices; submitted patches upstream
  • Contributed to game engine tooling projects (Godot, SFML ecosystem)
  • Built game prototypes to learn rendering and physics fundamentals from scratch
04.

Skills

// Fullstack
TypeScript / JS Expert
React / Next.js Expert
Node.js / APIs Expert
PostgreSQL / Redis Advanced
Docker / AWS Advanced
// Systems & Kernel
C / C++20 Advanced
Linux Kernel Dev Intermediate
Rust Intermediate
POSIX / Systems API Advanced
x86 Assembly Basic
// Game Dev & Graphics
OpenGL / GLSL Advanced
Vulkan Intermediate
Engine Architecture Advanced
ECS / Data-Oriented Advanced
Godot / SDL2 Intermediate
05.

Contact

Open to fullstack roles, systems engineering positions, and interesting open-source collaborations. Based in India, comfortable with remote-first teams globally.